A Quick Look at My Most Used Halo 4 Class

When I first started Halo 4 back in November, I was dreading the whole class/perks system – I didn’t want one of my favorite FPS games to become like Call of Duty. However, as I played and got used to the 343 version of Halo, it quickly grew on me. Customization is extremely addictive, as can be shown in Call of Duty, Mass Effect, and Army of Two. Here, I’ll show you my favorite class thus far.

Gun: DMR

Halo 4 DMR

Secondary: Assault Rifle
Grenade: Sticky
Armor Ability: Jetpack
Tactical Package: Firepower
Support Package: Awareness

At first, I didn’t care much for the DMR in Halo 4. It was good in Halo Reach, but I just couldn’t muster up the courage to actively use it after I had already started using the Carbine, seeing as the DMR had relatively low ammo. However, I finally used it and I fell in love. It is basically a mini sniper rifle. It takes 4 headshots to kill someone. It is just plain awesome.

For the packages, I figured it would be useful to carry 2 primary weapons (Firepower) since ammo is extremely scarce since weapons dropped almost immediately disappear. Awareness is very useful for those who, like myself, like to snipe (or whine about not getting the sniper rifle, which is my case most of the time). With Awareness, I can have a motion sensor visible while I am zoomed in with the scope.

My armor ability of choice is Jetpack, because I like to fly around. And buzz. Like a bumblebee.

Sticky ‘nades are my chosen grenades since I am fairly good at sticking people with them. The only thing that 343 did that is frustrating is nerfing the grenades. No longer can you spam grenades like in the Halo 3 days of having 4 grenades handy (including the incineration grenades I reminisce about often).

Now that I have my favorite class exposed to the world who can now exploit it, what are you favorite perks or weapons of choice?